CREATIVITY

EXPERTISE

Interview production

Create the conditions for truthful, clear and specific speech.

Before the interview

  • 1

    Research the contributor, their role and the story, not just the product.

  • 2

    Confirm pronunciation, title, company styling, accessibility needs and sensitive topics.

  • 3

    Identify the essential answer, likely proof points and questions that can unlock specificity.

  • 4

    Identify the essential answer, likely proof points and questions that can unlock specificity.

  • 5

    Schedule enough time for rapport, mic placement and resets without making the contributor feel processed.

Interview environment

  • Comfort

    Contributor can sit or stand naturally, maintain eye line and speak without interruption.

  • Sound

    Primary and backup dialogue capture; room noise controlled at source.

  • Meaningful background

    Environment supports the person or story without reading as a set of random props.

  • Depth and separation

    Achieved through placement, light and lens choice, not shallow focus at the expense of reliability.

  • Continuity

    Chair, eyeline, hands, wardrobe, glass levels and background activity remain controllable.

  • Privacy

    Visible people, screens, documents and branding have permission or are excluded.

Framing & eyeline

  • 1

    Place the interviewer close enough to the lens that the eyeline feels engaged; the precise angle should serve the intended tone and approved brand treatment.

  • 2

    Allow looking room and protect crops for required versions. Do not center mechanically if the graphic system needs negative space.

  • 3

    Keep the eyes reliably sharp. Do not choose an aperture that turns normal movement into unusable footage.

  • 4

    Avoid background lines intersecting the head, bright objects pulling focus, or branded elements that appear accidental.

  • 5

    If using two cameras, ensure the angle change is meaningfully different and does not cross the line or create a false eyeline.

Lighting

  • 1

    Light the face for expression and eye contact before beautifying the room.

  • 2

    Shape rather than flatten: control spill and use negative fill when the environment needs separation.

  • 3

    Respect skin tone; judge with calibrated monitoring and exposure tools, not the camera LCD alone.

  • 4

    Glasses are a geometry problem. Adjust source height, angle, subject or eyeline before accepting distracting reflections.

  • 5

    Match the emotional world of the story. “Premium” does not always mean dark, contrasty or heavily backlit.

Sound

  • 1

    Primary microphone is placed for signal quality, not invisibility alone.

  • 2

    A second independent dialogue path is recorded where feasible.

  • 3

    Headphones are worn during every answer, not only the sound check.

  • 4

    Room tone and any useful wild lines are captured.

  • 5

    Clothing noise, jewelry, table vibration, RF interference and phone noise are resolved at source.

Directing the conversation

  • 1

    Begin with easy factual questions so the contributor finds their voice.

  • 2

    Ask one clear question at a time. Let silence do some work.

  • 3

    Follow interesting language: “What did that look like in practice?” “Can you give an example?”

  • 4

    Request a complete thought only when editorial context requires it; do not coach false enthusiasm.

  • 5

    Separate the story from the wording. Seek several authentic paths to the same essential idea.

  • 6

    End by asking what was missed and what the contributor would want the audience to remember.

B-roll

  • Establishing geography

    Locates the audience and provides editorial breathing room.

  • Process in sequences

    Wide, medium, close, hands, result and reaction support coherent construction.

  • Human decisions

    Shows agency and intelligence rather than generic typing.

  • Evidence and detail

    Turns abstract claims into specific visual proof.

  • Transitions and cutaways

    Protects meaning edits and creates rhythm.

  • Clean plates / room tone / wild tracks

    Enables repair, graphics, sound continuity and versioning.